Creating A Floor Mesh Unreal
In unreal we have to create a material.
Creating a floor mesh unreal. This only happens to meshes that are set to using use complexcollision as simple my meshes act correctly with any other collision setting. With starter content enabled during the project set up you are given a set of static meshes to use. Hope epic add collision volumes to instanced meshes in an update but in the meantime i ll just wrap my instanced meshes in a collision volume. How to set up collision.
You need to create those meshes in third party software like blender 3d max or maya. Please help my game is dying. With a small mesh the offset is about 4 units but with a taller mesh like the mannequin it s floating more like 10 units. I ve tried with multiple meshes and it appears that it depends on the height of the mesh.
Thanks for the heads up zuestiak. So in your generic browser in the same package as you place your mesh rightclick and select new material. Setting collision to blocking all doesn t help at all neither does turning on ccd. I ll look into that.
Unreal engine 4 documentation unreal editor manual managing content content asset types static meshes static mesh how to. The problem is though that the other settings make collision too far away from meshes or block open spaces a character needs to pass through. Auto align floor to mesh causes floor to align well below the mesh. However this might cause all sorts of issues later on you may get light leaks weird calculations of distant mesh fields if you use them or collision errors like objects or the player falling through the surface depending on how you setup your collisions.
I have a simple actor that only has a static mesh and after i set it to simulate physics it drops through the floor. Ue4 is not for creating meshes. Well in terms of polycount you are better with a regular plane 100x100x0. And now is the time where the tutorial writer goes oh and before that you should.
Is this a ue bug or is there a fix coming for this soon. I ve tried replacing the default scene root with static mesh since i think it does change something but to no avail. Using content browser search for a static mesh. A how to series that will help you learn the basics of using the static mesh editor.
Thats right you have to reassign the material inside unrealed but unreal need moore than just a diffuse texture. Then import them into ue4. However you can create static meshes from the basic geometry you found in the editor.